5e Dmg Vecna Hand
The Hand of Vecna was a powerful and evil artifact that granted its wearer access to supernatural strength and powerful spells. The Hand was a desiccated, mummified left hand. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of. The DMG-standard hand increases its user’s strength to 20 (unless it’s already there or higher), does cold damage when the user is hit by a melee attack, and has 8 charges, which can be used to cast Finger of Death (5 charges), Sleep (1 charge), Slow (2 charges), or Teleport (3 charges). Before we begin, please remember that the Shadowfell and Vecna from any published material—5e DMG, previous lore, etc., may have similarities and differences from those in Critical Role. This summary is a combination of what we know from previous episodes, Matt’s descriptions in Episode 101, the DMG, and the MM. Dmg parts 4 jaguar. The Hand of Vecna is one of the most powerful artifacts in SLASH'EM. It can be obtained by killing Vecna in the Chaotic Quest, provided you don't digest or disintegrate him. Although it is guarded by an army of L, Z, V and Vecna himself, most players go through the trouble of killing them to acquire it.
5e Dmg Vecna Hand Tools
To that effect, I also fully intend on including the two 4e artifacts of Vecna (Hand of Vecna and Eye of Vecna), but I'm not sure how to best represent them mechanically. Anyone have any suggestions? Or should I even bother worrying about there mechanics and use them for flavor (they're only going to be used by NPCs)?

5e Dmg Vecna Hand Tattoo
Vecna's avatar's natural attacks are treated as epic and evil for the purposes of overcoming damage reduction. The Artifacts of Vecna - The Eye and Hand of Vecna are the physical remains of Vecna - for centuries, they were all that remained of the lich after his battle with Kas the Betrayer. The ancient lich-lord continues to project his will.