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Why Is A Gameboy Called A Dmg

 

Game Boy (DMG) It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo Research & Development 1—the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System. The Game Boy was a. DMG Main Board Schematic & Circuit (+Arduinoboy) (Page 1) - Nintendo Handhelds - Forums - ChipMusic.org - chipmusic.org is an online community in respect and relation to chip music, art and its parallels. Hdiutil creates a DMG when called directly but not from os.system Ask Question 0. This tells me that there IS a file whatever.dmg even though checking with anything else denies it. Also, it tells me the rename succeeded even though that also doesn't appear anywhere else. Well the Gameboy works fine except for the screen is missing a couple rows of pixels. As you can see on the left and right sides of the screen, there are a couple of vertical rows of pixels missin. Aug 27, 2017  DMG Classic GameBoy screen glitching problem. Discussion in 'Other Handhelds' started by Pap-Corp, Aug 23. I bought a new shell for one of my old DMG gameboy and started transfering the internals to the new shell. When i turn on the console this is what i get on screen. What will the next Xbox be called?


By Ack, Noiseredux, and Zen Albatross
Check out other Guides in the Retro Gaming 101 Series

Why Is A Gameboy Called A Dmg Game

In 1989, Nintendo released the Game Boy, a grey brick of plastic with a green screen and only four audio channels. Nintendo’s leadership believed it would be popular. But it wasn’t just popular, it became a cultural icon. Now the Game Boy is one of the most easily recognized pieces of machinery in the entire world, Pokemon is a common household name, and nearly everyone and their mother has heard of Tetris. It is a testament to toymaker Gunpei Yokoi that his creation has brought so many years of laughter and joy to the people of the world. In the realm of video games, few machines can claim to have had the impact of the Game Boy, and fewer still can claim its longevity. Its legacy continues to inspire and to fill our hearts with wonder.

It should be noted that this piece focuses on the Game Boy, not the Game Boy Color or Game Boy Advance, though they are mentioned at several points. All three featured different hardware, bring different strengths to the table, and are important enough to warrant separate articles.

I would like to thank both Noiseredux and Zen Albatross for their help creating this article. Noiseredux is well known in the Racketboy community for his love and knowledge of the Game Boy and maintains a blog on the handheld at RFGeneration, while Zen Albatross has contributed in the past to Racketboy, including an excellent piece on the handheld’s 20th anniversary in 2009.

Background Information

  • The Game Boy was Nintendo’s second handheld idea and Gunpei Yokoi’s concept, modeled after his earlier Game & Watch line. The project was three years in development.
  • The Game Boy was released in Japan on April 21, 1989, in the USA on July 31, 1989, and in Europe on Sept. 28, 1990. In South Korea, where it was distributed by Hyundai, it was known as the Mini Comboy.
  • Between the Game Boy, Game Boy Pocket, and Game Boy Color, a combined 118.69 million units were sold worldwide.
  • Despite releasing at the same time as the more powerful Atari Lynx and a year before the Sega Game Gear, the Game Boy had a much lower price of $89.99, which helped it outsell the competition.
  • The handheld was also aided by its simple button layout, which was reminiscent of the NES controller.

Historical Relevance

  • The Game Boy was the start of the Game Boy lineage, which included its release in 1989, the Game Boy Color in 1998 and the Game Boy Advance in 2001.
  • The Game Boy would feature a variety of popular titles, some of which would have a profound impact on gaming, including the likes of Tetris, Kirby’s Dreamland, Pokemon, and many, many more. Pokemon even made the aging handheld a bestseller again based on the hype, and during the troubled N64 era, the handheld RPG series would help keep Nintendo afloat while also showing the company that older technology can still dominate in sales, a trend continued with the Nintendo DS and the Wii.
  • When first shown a prototype in 1987, global Nintendo president Hiroshi Yamauchi believed the unit could sell 25 million units in three years. The unit did better than expected, selling 32 million units by the end of the three year deadline.
  • Following the release of music titles Nanoloop, by Oliver Wittchow, and Johan Kotlinski’s Little Sound DJ, the chiptunes community has taken a shine to the Game Boy, further increasing the handheld’s popularity and longevity.
  • In 2009, the Game Boy was inducted into the US National Toy Hall of Fame.
  • The Game Boy was also the best selling item created by Nintendo R&D1 head Gunpei Yokoi. Yokoi developed many popular items, such as the Ultra Hand, Game & Watch, R.O.B., popular series like Metroid and Kid Icarus, and even helped pioneer the D-Pad and develop the Beam Gun with Masayuki Uemura, a predecessor of the NES Zapper. After the Game Boy, Yokoi went on to develop the Virtual Boy before leaving Nintendo in 1996 and forming Koto Laboratories, where he made a deal with Bandai to help develop the Wonderswan before his tragic death on October 4, 1997.

Strengths

  • Long Battery Life: It was Gunpei Yokoi’s main concern to make the hardware light enough to not require excessive battery power. The original model boasted between 10 and 30 hours, far more than the Sega Game Gear, Atari Lynx, or other handhelds.
  • Region-Free: Nintendo started a tradition with the Game Boy of keeping their handhelds region-free, exponentially increasing the size of the Game Boy’s library.
  • Large Game Library: Almost every major franchise has appeared on the Game Boy through direct ports, exclusive sequels or side games.
  • Durability: The original Game Boy is incredibly tough. It’s not a common handheld to find broken in the wild, and repairs are usually relatively easy. Nintendo offered repair services for the handheld up until 2007.
  • Lineage: Thanks to backwards compatibility the Game Boy actually lived on until 2007 through the SNES Super Game Boy, the Game Boy Color, Game Boy Advance and the GameCube Game Boy Player.
  • Cheap: Besides a handful of elusive titles and imports, the Game Boy is an especially affordable console to collect for.
  • Multiplayer: As long as players both had the same game and a link cable, Game Boys could be hooked together for player vs. player action, swapping Pokemon, or other things, depending upon the game. A four player adapter was also manufactured, though it still requires players to have link cables.
  • Killer App Pack-In: The Game Boy debuted with Tetris, one of the most well known games ever and hands down one of the handheld’s killer apps.

Weaknesses

  • Blurry Screen: The original Game Boy is infamous for its blurry dot-matrix screen that could often make too much action difficult to perceive.
  • Limited Color Palette: In aiming at a low-battery requirement, Yokoi opted to utilize only four shades to color the original Game Boy games. In some games this limitation made differentiating sprites rather difficult.
  • Bulky: The original Game Boy is heavy and far too big to fit in a pocket. This is of course where the somewhat affectionate nickname “the gray brick” originated.
  • Link Cables: Unfortunately link cables and four player adapters for multiplayer can fluctuate wildly in price, so you’ll have to pay a bit to play with others or hope someone else has the required cable.
  • Screen Replacements: While the handheld has a low failure rate and is quite durable, the screen has a chance for burnout and isn’t easy to replace if damaged.

Technical Specs

Why Is A Gameboy Called A Dmg
  • The Game Boy houses an 8-bit Sharp LR35902, similar to a Zilog Z80, with a clock speed of 4.194304 MHz.
  • The handheld uses 8 kB internal S-RAM and 8 kB Video RAM.
  • The screen size is 2.6 inches diagonally, with a resolution of 160×144. The max sprite size is 8×16, while the minimum is 8×8, on a screen which sports a mere 2-bit color palette. The image runs at 59.7 frames per second, or 61.1 on a Super Game Boy.
  • 4 AA batteries are needed for the required 6V 0.7W, though the Game Boy Pocket requires only 3V 0.7W from two AAA batteries.
  • The Game Boy puts out sound on 4 audio channels, each with 4-bit sound. There are two pulsewave channels, a wave channel providing basic soft-synth with a 32-bit sampler, and a white noise channel for percussion, ambience, and sound effects. While there is only one speaker, using headphones reveals that the grey brick puts out audio in stereo.

Hardware Variations

Original/Classic DMG-01
Of course, this is where it all started. The original grey brick is one of the most widely recognized and fondly remembered pieces of Nintendo hardware of all time.
Shop For Original Game Boy DMG-01 at eBay
Shop For Original Game Boy DMG-01 at Amazon.com
Play It Loud
Play It Loud was simply a paint job and a new ad campaign for Nintendo’s already successful system. The DMG shed its drab grey skin and re-released with a number of colored models. While this may have not been a particularly effective strategy in winning over hardcore fans of Sega’s Game Gear, Play It Loud was still instrumental in renewing interest in the Game Boy during the mid-90’s.
Shop For Play It Loud Game Boy at eBay
Shop For Play It Loud Game Boy at Amazon.com
Game Boy Pocket
Intent on turning ‘portable gaming’ into ‘pocket gaming’, Nintendo release the Game Boy Pocket. The hardware had no notable improvements, but was now shrunken down to fit inside a far more sensibly sized unit. The screen was much sharper and had its charming-yet-distracting green tint removed. The Game Boy link cable port was also changed, requiring links between Original Game Boy and Game Boy Pocket to use a converter.
Shop For Game Boy Pocket at eBay
Shop For Game Boy Pocket at Amazon.com
Game Boy Light
This variation of the Game Boy Pocket was never released outside of Japan and contained only one notable improvement: The inclusion of a backlit screen. The unit is often coveted by chiptune artists who typically use their systems to perform in dark venues. To this day, the model is still extremely difficult to find in the US, and lucky eBayers will oftentimes need to pay a harsh premium in order to attain this rare beauty.
Shop For Game Boy Light at eBay
Super Game Boy
Released in all regions, the Super Game Boy was an adapter for original Game Boy games and black Game Boy Color games which allowed them to be played via the Super Famicom/Super Nintendo on a television set. Some color customization options and game borders were built into the cartridge.
Shop For Super Game Boy at eBay
Shop For Super Game Boy at Amazon.com
Super Game Boy 2
A Japan-only redux of the Super Game Boy, the Super Game Boy 2 incorporated a link port, enabling multiplayer. New borders replaced the old ones built into the original model, and certain Japanese Game Boy games had special borders put in.
Shop For Super Game Boy 2 at eBay
Game Boy Player
This Nintendo Gamecube attachment allowed players to play Game Boy, Game Boy Color, and Game Boy Advance cartridges on the television, without the Super Game Boy’s enhancements. Read our full Game Boy Player guide to find out why it’s a highly recommended piece of hardware.
Shop For Game Boy Player at eBay
Shop For Game Boy Player at Amazon.com

Accessories

Game Link Cable
These cables enabled Game Boys to connect to each other for multiplayer, as long as both players had the same game or compatible games. There were several different models, with a change in size resulting from the smaller ports on the Game Boy Pocket. Several other universal components, such as a split cable with both sizes, were released later on.
Four Player Adapter
A special link cable adapter, this enable four players to hook together for the few four-player Game Boy games, though three link cables were required beyond the adapter.
Shop For Game Boy 4 Player Adapter at eBay
Game Link Cable Adapter
Because of the difference in sizes for link ports on Game Boys and Game Boy Pockets, Nintendo released this adapter to enable the two to connect for multiplayer.
Game Boy Camera
A somewhat silly accessory that would take pixilated black-and-white pictures that could be displayed on the Game Boy.
Shop For Game Boy Camera at eBay
Shop For Game Boy Camera at Amazon.com
Game Boy Printer
Could be used to print out pictures from the Game Boy Camera on sticker-paper. Also used in later Game Boy Color titles to print out passwords, high scores and other things from select games.
Shop For Game Boy Printer at eBay
Shop For Game Boy Printer at Amazon.com
Battery Pack
Lasting about 4-5 hours between charges, with the ability to be recharged roughly 1000 times before a significant loss of effectiveness, the Battery Pack let Game Boy players continue to game without having to shell out for AA batteries over and over again. Unfortunately it was a bit bulky and heavy, but included a belt clip to help.
Cheat Devices
Though cheat devices have existed on virtually every system, they became almost essential for Game Boy enthusiasts due to the “collect ‘em all” hysteria. Devices like the Game Genie, Game Shark made it possible to instantly collect Pokemon that were hard or impossible to find.
Game Boy Pocket Sonar
This device from Bandai enabled the Game Boy to locate fish underwater via sonar for fishing. It also included a fishing mini game if nothing happens to be biting.
Shop For Game Boy Pocket Sonar at eBay
Konami Hyper Boy
This Japan-only item turns the Game Boy into a mini arcade, running off two D batteries to do so. The machine included a better speaker, magnifier, and a front light to better show the action.
Shop For Konami Hyper Boy at eBay
Sunsoft Sound Boy
A peripheral to improve the audio output of the Game Boy, the Sound Boy is basically a large speaker setup which plugs into the Game Boy’s headphone jack.
Shop For Sunsoft Sound Boy at eBay
Sunsoft Wide Boy
This item magnifies the Game Boy’s screen for a larger image that’s somewhat easier to see.
Shop For Sunsoft Wide Boy at eBay

Game Library

The original Game Boy had a tremendous amount of games that popularized a number of franchises and brought many established ones to the portable gaming world for the first time. Popular games and series include Tetris, Super Mario Land Series, Wario Land Series, Pokemon series, Kirby, Final Fantasy Adventure, and many more. Here at Racketboy, we are planning on developing some additional Game Boy game guides, but here are a few excellent lists to look over:

Emulation

  • Visual Boy Advance emulates Game Boy, Game Boy Color, and Game Boy Advance ROMs and supports Super Game Boy borders. Versions for Windows, Linux, MacOS, and even BeOS have been created. VBA’s predecessor Visual Boy was another Game Boy and Game Boy Color emulator, which is now outdated as it was incorporated into Visual Boy Advance
  • BGB is another Game Boy, Game Boy Color, and Super Game Boy emulator for Windows which includes features like TCP/IP support.
  • TGB Dual also features Link Cable support via TCP/IP, but suffered due to only being available on Windows in Japanese. There’s an English version out now.
  • If you have a Nintendo DS, Lameboy is an excellent solution for that portable.
  • There are numerous more Game Boy emulators across various platforms and of varying quality, including KiGB, BasicBoy, PlayGuy, HEIG-boy, GEX, GEST, DreamGBC, GB ’97, the open source gnuboy, and much, much more. The Game Boy’s popularity has lead to a multitude of emulators to choose from, and game ROMs can be found online in droves.
Left-to-right, a Game Boy Advance Game Link Cable plug, a FireWire 400 cable plug, a Universal Game Link cable plug, and a Game Boy Pocket link cable socket.

The NintendoGame Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.

First generation[edit]

2 Game Boy systems connected with a DMG-04

The first generation Game Link Cable (model DMG-04) was released alongside the original Game Boy and has 'large' connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a 'Game Link' logo (often read as 'Game Boy Video Link') on the packaging and cartridge.

A select few Game Boy games, such as F-1 Race, supported multiplayer modes for up to four players, although this requires the use of up to three additional Game Link cables and the Game Boy Four Player Adapter (model DMG-07).

After the release of the Game Boy Pocket, Nintendo started using a smaller Game Link connector (See 'Second generation' below) and released an adaptor called the Game Link Cable Adaptor (model MGB-004) which could be used in conjunction with the original Game Link cable (model DMG-04) to allow an original Game Boy to connect to a Game Boy Pocket/Color.

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Second generation[edit]

A second-gen cable that also has dual plugs for older Game Boy systems.

The second generation started with the release of the Game Boy Pocket which used a much smaller Game Link connector than those used on the original Game Boy. Although the pin assignment and basic port shape remained the same, its much smaller size necessitated the release of new Game Link Cables.

The second generation Game Link Cables came in a few varieties, but each serves the same purpose. The first was called the Game Boy Pocket Game Link Cable (model MGB-008), and was designed to be used with the Game Boy Pocket. The MGB-008 was the only Game Link cable to be white in color, and may have only been released in Japan.[citation needed] The MGB-008 features the smaller second generation connectors on both ends, allowing two Game Boy Pockets to link.

The next cable in this generation is called the Universal Game Link Cable (model MGB-010). It features the smaller second generation connector on one end, and the cable splits into both a second generation and first generation connector at the other end (although only one connector at this end can be used at any given time). This link cable was included with the Game Boy Printer in the USA and Europe but does not appear to have been available to buy separately.

After the Game Boy Pocket came the Game Boy Light (a backlit Game Boy Pocket only released in Japan), and the Game Boy Color, all share the same link cable port design, and Game Boy Color games and original Game Boy games can both use a second generation cable. Therefore, the Game Boy Color is compatible with the MGB-008 and MGB-010. Despite this, the Game Boy Color did receive its own designated link cable, the Game Boy Color Game Link Cable (model CGB-003), however it was functionally identical to the MGB-008.

Nintendo also released a small adaptor called the Universal Game Link Adapter (model DMG-14) which features a small second generation socket and a first generation plug. The adapter can be used in conjunction with either the MGB-008 or the CGB-003 and features a thin plastic harness allowing it to be clipped on to either cable. In the USA and Europe, Nintendo released the CGB-003 and DMG-14 as a set called the Universal Game Link Cable Set. As the set includes both the CGB-003 cable which features the smaller second generation connectors at both ends, plus a removable DMG-14 first generation adapter, it allows the connection of either two Game Boy Pocket/Colors, or one original Game Boy and one Game Boy Pocket/Color.

The Super Game Boy 2 also shares the same smaller style link cable port and therefore uses the same cables and adapters.

Third generation[edit]

4 player connection with 2 GBAs, 1 GBA SP and 1 GameCube

The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. This link cable can only be used for connecting Game Link compatible Game Boy Advance games.

A small hub is included in the middle of the cable, which allows a second Game Link cable to be branched off of the first, and in turn, a third game link cable can be branched off of the second. This provides connections for four consoles in total, meaning games can be played with up to four players. The order in which the cables are connected to one another determines which player is which; the first player always connects through the purple end of a game link cable, and all of the others through the grey ends, due to the design of the plugs and receptacles.[1]

The port design on the third generation is almost identical to the second generation link cable ports except that it adds an extra protrusion on the plug and a notch on the socket to prevent a Game Boy Advance Game Link cable from being accidentally inserted into older model Game Boy systems. The almost identical shape of the port allows the Game Boy Advance, Game Boy Advance SP and Game Boy Player to accept all the second generation Game Link Cables, but only for backward compatibility between Game Boy and Game Boy Color games. The second generation Game Link cable cannot be used to link Game Boy Advance games, and the third generation Game Link Cable cannot be used to link Game Boy or Game Boy Color games.

The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable.

Also compatible with Game Boy Advance, Game Boy Advance SP, e-Reader, and Game Boy Player is the Game Boy Advance Wireless Adapter (model AGB-015).[1] The adapter allows up to five players to link for multiplayer gaming,[2] although it is capable of linking up to thirty-nine copies of Pokémon FireRed and LeafGreen in a virtual in-game lobby called the 'Union Room'.[3] Unlike the AGB-005, the wireless adapter is not compatible with all Game Boy Advance multiplayer games. Only certain games feature specific support for the AGB-015.

Fourth generation[edit]

The fourth and last generation Game Link Cable, called the Game Boy Micro Game Link Cable (model OXY-008), was designed specifically for use with the Game Boy Micro. The Game Boy Micro features an even smaller link cable port than the Game Boy Advance, so it too requires its own Game Link Cable. The link cable features a fourth generation connector on each end which allows two Game Boy Micros to link. Alternatively, the Game Boy Micro Game Link cable can be used in conjunction with the Game Boy Micro Converter Connector (model OXY-009) to link one Game Boy Micro and one Game Boy Advance or Game Boy Advance SP. Like the Game Boy Advance Game Link Cable, the Game Boy Micro Game Link Cable features a link cable port in the middle, used to receive additional cables to connect up to four players at once.

Why Is A Gameboy Called A Dmg In Windows 7

Also compatible with the Game Boy Micro is the Game Boy Micro Wireless Adapter (model OXY-004). The OXY-004 is compatible with all the same games as the AGB-015 and can communicate with the AGB-015 wirelessly to link one or more Game Boy Micros and one or more Game Boy Advance or Game Boy Advance SP systems.[1]

Other Link Cables[edit]

A Game Link Cable was planned for the Virtual Boy (model VUE-004), but was never released.[4]

The Nintendo GameCube–Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, and the e-Reader. The Game Boy micro is not compatible due to its different connector. The original Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.

References[edit]

  1. ^ ab'GameFAQs: Compatibility FAQ by ArsonWinter'.
  2. ^'Nintendo Wireless Adapter'.
  3. ^'Nintendo.com Games: Pokémon FireRed'. Archived from the original on 23 October 2007.
  4. ^Nintendo. Virtual Boy Instruction Manual.
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